Old Sounds v1.20_1 (compatible with Minecraft versions 1.20.1+) by Sencie
https://www.planetminecraft.com/texture-pack/old-sounds-4911323/
‘Default’ version. The pack brings back the old sounds and no sounds were muted from the game (also includes splash texts from Beta 1.7.3).
To preserve the consistency of the game experience, some new sounds are changed to old style.

This pack only changes the sounds. Please use it with the Programmer Art pack 
or another retro texture pack such as Developer Art Classic https://www.planetminecraft.com/texture-pack/devart-classic/

*****
SOUND CHANGES (no sounds were muted because it is the 'Default' Pack):
Amethyst block uses old glass sounds (for consistency with glass)
Amethyst busts uses old glass sounds (for consistency with glass)
Amethyst bud uses old glass sounds (for consistency with glass)
Amethyst chimes are silent (for consistency with glass)
Amethyst cluster uses old glass sounds (for consistency with glass)
Ancient debris uses old stone sounds (for consistency with ores)
Anvil uses old stone sounds (for consistency with stone)
Arrow uses old sound (pre-1.0.0)
Azalea uses old grass sounds (for consistency with grass)
Azalea leaves use old grass sounds (for consistency with leaves)
Bamboo uses old wood sounds (for consistency with wood)
Bamboo block uses old wood sounds (for consistency with wood)
Barrel uses old chest sounds (for consistency with chest)
Basalt uses old stone sounds (for consistency with stone)
Bone block uses old sounds (pre-1.16)
Bow uses old sound (pre-1.0.0)
Brush uses old sand and old gravel sounds (for consistency with sand and gravel)
Button uses old sounds (pre-1.9)
Calcite uses old stone sounds (for consistency with stone)
Campfire crackle uses fire sound (for consistency with fire)
Candle uses torch sounds (for consistency with torch)
Cave vines use old vine sounds (for consistency with vines)
Cherry leaves use old grass sounds (for consistency with leaves)
Chest uses old sounds (from Beta 1.8)
Chiseled bookshelf uses old wood sounds (for consistency with wood)
Copper uses old metal sounds (for consistency with metal)
Cow uses old sounds (pre-1.4.2)
Crop breaking uses old sounds (pre-1.10)
Damage on entity uses old sounds (pre-1.4.2)
Damage on player uses old 'oof' sound (pre-1.0.0)
Damage when falling uses old sounds (pre-1.4.2)
Decorated pot uses old glass sounds (for consistency with glass)
Deepslate uses old stone sounds (for consistency with stone)
Deepslate bricks uses old stone sounds (for consistency with stone bricks)
Deepslate tiles uses old stone sounds (for consistency with stone bricks)
Dispenser uses old sounds (pre-1.0.0)
Door uses old sounds (pre-1.0.0)
Dripstone uses old stone sounds (for consistency with stone)
Egg throwing uses old sound (pre-1.0.0)
Ender chest uses old sound (pre-1.10)
Ender dragon uses old damage sounds (pre-1.4.2)
Explosion uses old sound (pre-1.0.0)
Fence gate uses old sounds (pre-1.0.0)
Fishing rod throwing bobber uses old sound (pre-1.0.0)
Fishing rod retrieving bobber is silent (pre-1.12)
Flint and steel uses old sound (pre-1.4.2)
Flowering azalea uses old grass sounds (for consistency with grass)
Froglight uses old wood sounds (for consistency with shroomlight)
Frogspawn breaking uses old sand sounds (for consistency with sand)
Frogspawn placing uses lily pad sounds (for consistency with lily pad)
Fungus uses mushroom sounds (for consistency with mushroom)
Gilded blackstone uses old stone sounds (for consistency with cobblestone)
Glass steps use old sounds (pre-1.4.2)
Grass steps use old sounds (pre-1.4.2)
Gravel steps use old sounds (pre-1.4.2)
Hanging roots use old dirt sounds (for consistency with dirt)
Hanging sign uses old wood sounds (for consistency with wood)
Husk uses zombie sounds (for consistency with zombie)
Lightning bolt uses old sound (pre-1.0.0)
Lodestone steps use old stone sounds (for consistency with stone)
Magma cube uses old slime sounds (for consistency with slime)
Mangrove roots use old grass sounds (for consistency with grass)
Metal uses old sounds (pre-1.4.2)
Mooshroom uses old sounds (pre-1.4.2)
Moss uses old grass sounds (for consistency with grass)
Mud uses old dirt sounds (for consistency with dirt)
Mud bricks use old stone sounds (for consistency with stone)
Muddy mangrove roots use old dirt sounds (for consistency with dirt)
Music restricted to C418's music (pre-1.16)
Nether bricks use old sounds (pre-1.4.2)
Nether gold ore uses old stone sounds (for consistency with netherrack)
Nether ore uses old sounds (pre-1.16)
Nether sprout uses old grass sounds (for consistency with grass)
Nether wart uses old sound (pre-1.14)
Nether wart block uses old sounds (pre-1.16)
Nether wood uses old wood sounds (for consistency with wood)
Netherite uses old stone sounds (for consistency with metal)
Netherrack uses old sounds (pre-1.4.2)
Nylium mining uses old netherrack sounds and steps use old grass sounds (for consistency with netherrack)
Packed mud uses old stone sounds (for consistency with stone)
Pink petals use old grass sounds (for consistency with grass)
Pointed dripstone uses old stone sounds (for consistency with stone)
Polished deepslate uses old stone sounds (for consistency with stone)
Pressure plate uses old sounds (pre-1.9)
Rain uses old sounds (pre-1.9)
Root mining uses old grass sound (for consistency with vines)
Rooted dirt uses old dirt sounds (for consistency with dirt)
Sand uses old sounds (pre-1.4.2)
Sapling uses old crop sounds (for consistency with crop)
Scaffolding uses ladder sounds (for consistency with ladder)
Sheep uses old idle sounds: say3 is cut (pre-1.4.2)
Shroomlight uses old wood sounds (for consistency with wood)
Sign uses old sounds (pre-1.20)
Skeleton uses old sounds (pre-1.4.2)
Slime uses old sounds (pre-1.4.2)
Snowball uses old sound (pre-1.0.0)
Soul sand uses old sounds (pre-1.4.2)
Soul soil uses old gravel sounds (for consistency with soul sand)
Spore blossom uses old grass sounds (for consistency with grass)
Stem uses old wood sounds (for consistency with wood)
Stone uses old sounds (pre-1.4.2)
Stray uses old skeleton sounds (for consistency with skeleton)
Suspicious gravel uses old gravel sounds (for consistency with gravel)
Suspicious sand uses old sand sounds (for consistency with sand)
Sweet berry Bush uses old grass sounds (for consistency with bush)
Trapdoor uses old sounds (pre-1.0.0)
Tuff uses old stone sounds (for consistency with stone)
Vines use old sounds (pre-1.16)
Wart block uses old wood sounds (for consistency with wood)
Water splash uses old sound (pre-1.4.2)
Weeping vines mining uses old grass sounds (for consistency with vines)
Wither skeleton uses old sounds (pre-1.11)
Wood uses old sounds (pre-1.4.2)
Zombie villager uses old sounds (pre-1.11)

*****
CHANGELOG:
v1.20_1 (2023-06-18)
Classic versions:
Eating for animals and milking are silent (pre-1.9)
Hoe is silent (pre-1.4.2)
Pink petals placing is silent (for consistency with crop)
*
All versions:
Amethyst block uses old glass sound to resonate (for consistency with glass)
Brush uses old sand and old gravel sounds (for consistency with sand and gravel)
Cherry leaves use old grass sounds (for consistency with leaves)
Cherry sapling uses old crop sounds (for consistency with crop)
Cherry wood uses old wood sounds (for consistency with wood)
Cherry wood button uses old button sounds (for consistency with button)
Cherry wood door uses old door sounds (for consistency with door)
Cherry wood fence gate uses old gence gate sounds (for consistency with fence gate)
Cherry wood hanging sign uses old sign sounds (for consistency with sign)
Cherry wood pressure plate uses old pressure plate sounds (for consistency with pressure plate)
Cherry wood trapdoor uses old trapdoor sounds (for consistency with trapdoor)
Decorated pot uses old glass sounds (for consistency with glass)
Music restricted to C418's music (pre-1.16)
Pink petals use old grass sounds (for consistency with grass)
Sign uses old sounds (pre-1.20)
Suspicious gravel uses old gravel sounds (for consistency with gravel)
Suspicious sand uses old sand sounds (for consistency with sand)

v1.19_7 (2023-03-09)
Classic pre-1.4.2:
Arrow is silent when hitting players (pre-1.4.6)
Barrel uses chest sounds (for consistency with chest)
Ender chest uses old sound (pre-1.10)
Eye of Ender placing is silent (pre-1.12)
Fishing rod's bobber uses old sounds (pre-1.12)
*
Classic pre-Beta 1.8:
Eye of Ender placing is silent (pre-1.12)
*
Default pre-Beta 1.8:
Ender chest uses old sound (pre-1.10)
*
On CurseForge curseforge.com/minecraft/texture-packs/old-sounds
Added Old Sounds - Classic pre-1.9


v1.19_6 (2022-12-20)
Updated to 1.19.3
All versions:
Bamboo block uses wood sounds (for consistency with wood)
Button uses old sounds (pre-1.9)
Chiseled bookshelf uses wood sounds (for consistency with wood)
Hanging sign uses old wood sounds (for consistency with wood)
Pressure plate uses old sounds (pre-1.9)
Nether wood uses wood sounds (for consistency with wood)
Pre-Beta 1.8 versions:
Door uses old sounds (pre-1.0.0)
Fence gate uses old sounds (pre-1.0.0)
Trapdoor uses old sounds (pre-1.0.0)
Pre-1.4.2 version:
Door uses old sounds (between 1.0.0 and 1.8.9)
Fence gate uses old sounds (between 1.0.0 and 1.8.9)
Trapdoor uses old sounds (between 1.0.0 and 1.8.9)

v1.19_5 (2022-11-27)
Added pre-1.13 version
All versions (pre-1.13):
Bamboo uses old wood sounds (for consistency with wood)
Bamboo sapling uses old crop sounds and planting is silent (for consistency with crop)
Scaffolding uses ladder sounds (for consistency with ladder)
pre-1.4.2 version:
Chest uses old sounds (between 1.0.0 and 1.8.9)
Fence gate uses old sounds (between 1.0.0 and 1.8.9)
Iron door uses old sounds (between 1.0.0 and 1.8.9)
Iron trapdoor uses old sounds (between 1.0.0 and 1.8.9)
Wooden door uses old sounds (between 1.0.0 and 1.8.9)
Wooden trapdoor uses old sounds (between 1.0.0 and 1.8.9)

v1.19_4 (2022-11-09)
Added pre-1.16 version

v1.19_3 (2022-11-04)
Improvement for all versions:
Cow idle uses old sounds (pre-1.4.2: say2 is cut)
Sheep idle uses old sounds (pre-1.4.2: say3 is cut)

v1.19_2 (2022-07-08)
Default version:
Barrel uses old chest sounds (for consistency with chest)
Musics restricted to C418's musics (pre-1.16)
Classic version:
Bat is silent when idle (to restore pre-1.4.2 cave ambience)

v1.19_1 (2022-06-06)
Updated to 1.19
Froglight uses old nether wart sounds (for consistency with nether wart)
Frogspawn uses old sand sounds (for consistency with sand)
Frogspawn placing uses lily pad sounds (for consistency with lily pad)
Mangrove roots use old grass sounds (for consistency with grass)
Mud uses old dirt sounds (for consistency with dirt)
Mud bricks use old stone sounds (for consistency with stone)
Muddy mangrove roots use old dirt sounds (for consistency with dirt)
Packed mud uses old stone sounds (for consistency with stone)
Musics in menu restricted to menu1-menu4 (between 1.7.4 and 1.17.1)

v1.18_2 (2021-12-13)
All versions:
Stem uses old wood sounds (for consistency with wood)

v1.18_1 (2021-12-07)
All versions:
Updated to 1.18.1
'Classic' versions:
Musics in Overworld restricted to calm1-calm3, hal1-hal4, nuance1-nuance2, piano1-piano3 (pre-1.18)
Chest added on donkey, mule and llama is silent (pre-1.9)
Villagers sounds restored (better for gameplay)
Pillagers sounds restored (for consistency with villager)
Witch sounds restored (for consistency with villager)

v1.17_1 (2021-06-29)
Updated to 1.17
Amethyst block uses old glass sounds (for consistency with glass)
Amethyst chimes are silent (for consistency with glass)
Amethyst cluster uses old glass sounds (for consistency with glass)
Amethyst busts uses old glass sounds (for consistency with glass)
Axolotl is silent (for consistency with squid)
Azalea sounds uses old grass sounds (for consistency with grass)
Azalea leaves use old grass sounds (for consistency with leaves)
Bone meal is silent (pre-1.17)
Calcite uses old stone sounds (for consistency with stone)
Candle uses torch sounds (for consistency with torch)
Cave vines uses old vine sounds (for consistency with vines)
Copper uses old metal sounds (for consistency with metal)
Deepslate uses old stone sounds (for consistency with stone)
Deepslate bricks uses old stone sounds (for consistency with stone bricks)
Deepslate tiles uses old stone sounds (for consistency with stone bricks)
Dripstone uses old stone sounds (for consistency with stone)
Dyes are silent (pre-1.17)
Flowering Azalea uses old grass sounds (for consistency with grass)
Glow ink sac is silent (for consistency with dyes)
Glow item frame is silent (for consistency with item frame)
Goat eating and milking are silent (for consistency with cow)
Hanging Roots uses old dirt sounds (for consistency with dirt)
Ink sac is silent (pre-1.17)
Moss uses old grass sounds (for consistency with grass)
Pointed Dripstone uses old stone sounds (for consistency with stone)
Pointed Dripstone landing is silent (for consistency with gravel & sand landing)
Pointed Dripstone dripping is silent (for consistency with water & lava dripping)
Polished Deepslate uses old stone sounds (for consistency with stone)
Rooted Dirt uses old dirt sounds (for consistency with dirt)
Saddle is silent (pre-1.7.2)
Shroomlight uses old wood sounds (for consistency with wood)
Spore Blossom uses old grass sounds (for consistency with grass)
Sweet Berry Bush uses old grass sounds (for consistency with bush)
Tuff uses old stone sounds (for consistency with stone)
Vines uses old sounds (pre-1.16)
Wandering Trader drinking potion is silent (for consistency with witch)
Wart block uses old wood sounds (for consistency with wood)

v1.16_6 (2021-03-18)
Door sound is randomized (pre-1.9)
Fence gate sound is randomized (pre-1.9)
Trap door sound is randomized (pre-1.9)

v1.16_5 (2021-03-12)
Classic version - Barrel is silent (for consistency with chest)
Classic version - Shulker Box is silent (for consistency with chest)

v1.16_4 (2021-03-11)
Classic version - Chest is silent (pre-Beta 1.8).
Classic version - Ender Chest is silent (for consistency with chest)

v1.16_3 (2021-02-26)
Default version - breaking soul sand sounds like gravel (pre-1.4.2)
Classic version - breaking soul sand sounds like gravel (pre-1.4.2)

v1.16_2 (2021-02-25)
Default version - breaking sand sounds like gravel (pre-1.4.2)
Classic version - breaking sand sounds like gravel (pre-1.4.2)

v1.16_1 (2021-02-04)
Classic version - Fall damage is silent (pre-1.0.0)
Classic version - Removed Witch sounds when drinking and throwing bottle (pre-1.9)
Classic version - Leveling up is silent (pre-1.4.2)

v1.16_0 
Pack by Sencie (2021-02-03)
